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Independent creative studio

PalmShift is a small, independent studio building apps, games and interactive experiences that people genuinely enjoy.

Scroll to introduction

Apps, Games, Interactive experiences, Playful tools, Prototypes, Digital products

Who we are

We're a small, independent studio with big curiosity. We prototype fast, sweat the details, and build the kind of apps and games we'd happily keep on our own home screens.

01Independent
We decide what we build — and why.
02Small team
Every project gets our full attention.
03Privacy-first
Our apps start offline-first, with no tracking by default.
04Made to enjoy
Play is the point, even in our most useful tools.

Selected projects

All projects
  1. 01 / 04Life simulator

    GTA 6 Vice Life

    One city. Every choice. Your whole life.

    A GTA-inspired life simulator set in Neon Harbor, a fictional coastal city. Build a career, manage money, form relationships — and live with the consequences.

    Status: In developmentUnofficial fan project
    View project
    Concept art · not a screenshot
  2. 02 / 04Companion app

    GTA 6 Challenge Studio

    Make your own rules. Then dare your friends.

    A fan-made companion for creating custom challenges and goals — design the rules, share them with friends, and see who finishes first.

    Status: In developmentUnofficial fan project
    View project
    Concept art · not a screenshot
  3. 03 / 04Companion app

    GTA 6 Mission Companion

    Your checklist for every step of the story.

    A fan-made, offline companion focused on missions: objective checklists, progress tracking and reference tools written by fans, for fans.

    Status: In developmentUnofficial fan project
    View project
    Concept art · not a screenshot
  4. 04 / 04Mood & memory journal

    Happy Pixels

    Your life. One pixel at a time.

    Choose a mood and your day becomes a colour. Add a photo, a note or a voice memory — and watch a whole year of you take shape.

    Status: In testing
    View project
    Concept art · not a screenshot

How we work

We are not a big company and we don't pretend to be. What we have is time, care and a habit of sweating the details.

  1. 01

    Start with a feeling

    Every project begins with how it should feel to use. The features come after.

  2. 02

    Prototype early

    A rough idea in your hands this week beats a perfect plan in a drawer for months.

  3. 03

    Respect the player

    No dark patterns, no tracking by default, and always clear about what is free and what is not.

  4. 04

    Keep polishing

    Small details add up. We keep testing and refining until it feels right.

Collaborate

Developers, designers, motion artists, creators and curious people — if you'd like to help shape what we make, we would love to hear from you.

Ways to get involved

Developers, Designers, Motion designers, Content creators, Community contributors, Creative collaborators

Support the studio

If you enjoy what we make, you'll soon be able to buy us a coffee. It's an easy way to help an independent team keep building.

Learn more Coming soon